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Hey everyone!

I'm Jia Wei, an aspiring game designer. Welcome to my website! You can check out my featured projects below, or click the projects tab to access the full list.

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With a passion for all things games, I strive to create fun experiences for players, through the use of interesting mechanics and carefully crafted levels. My most prominent skill sets are featured below - click on each project to find out more about my contributions, design process and workflow!

Core Skill Sets
Secondary Skill Sets
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Game Design

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Documentation

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Prototyping

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Level Design

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3D Modelling

Video Editing

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B-LOB

Help experiment B-LOB escape its captors, by traversing through a series of levels via his slimy antics, in this 2D platformer game.

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Core contributions:

Game design

Player Mechanics

Prototyping

Level Design

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Game Design
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Documentation
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Prototyping
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(Unity C#)
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Level Design
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Documentation
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Game Design
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Prototyping
(Unity C#)

Malware.exe

Malware.exe is a parody simulation game, where you fend off pc malware as chaos ensues.

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Core contributions:

System design

Game documentation 

Gameplay programming

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Zoomba

Play as a sentient roomba as it seeks to find freedom.

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The goal of this project was to create a linear experience which the player could explore and be guided through.

 

Core contributions:

Game ideation

Level Design

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Game Ideation
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Level Design
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Game Design
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Prototyping ​
(Unity C#)
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Level Design

From Back Then

From Back Then is a narrative game where you play as an owner of a small photo restoration shop.

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Core contributions:

Game Design (flow, mechanics)

Gameplay programming

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Splat!

Splat! is a 2D puzzle platformer where you play as a slimy test subject who just can't wait to die! 

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Core contributions:

Pitch documentation

Level design

Secondary systems design

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Documentation
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Level Design
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Ideation
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Level Design

Level/Quest Design - One Million

This project was a "Quest Campaign" assignment, where we would design a campaign for a game - detailing obstacles, player resources etc, showcasing the overall intensity, pacing and structure of the level. 

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This was a solo project.

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The Heist

The Heist is a comedy, action short film, where the protagonist breaks the fourth wall in order to acquire THE DIAMOND.

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Core contributions:

Scene design (white/greyboxing)

Video Editing (post production, sound design)

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White Boxing
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3D Modelling
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Video Editing
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Sci-Fi Gun

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3D Modelling

This is a 3D modelling project, where we were tasked to fully model, texture, and render a 3D model - based off a model we found online. (it was to be as close to the reference model as possible)

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Original model credits to: https://www.artstation.com/artwork/aeddk

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