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Hey everyone!

I'm Jia Wei, an aspiring game designer. Welcome to my website! You can check out my featured projects below, or click the projects tab to access the full list.

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With a passion for all things games, I strive to create fun experiences for players - through the use of interesting mechanics and carefully crafted levels. 

Core Skill Sets
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Ideation
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Documentation
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Prototyping
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Level Design
Secondary Skill Sets
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3D Modelling
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Video Editing
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B-LOB

Help experiment B-LOB escape its captors, by traversing through a series of levels via his slimy antics, in this 2D platformer game.

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This game was done during my time at DigiPen Singapore. Here, I was responsible for the game ideation, player mechanics, prototyping and level design.

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Ideation
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Documentation
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Prototyping
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Level Design
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From Back Then

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Ideation
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Prototyping
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Level Design

From Back Then is a narrative game where you play as an owner of a small photo restoration shop.

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This game was done during my time at DigiPen Singapore.  Here, I was responsible for the game ideation,  mechanics design and gameplay programming.

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Zoomba

Play as a sentient roomba as it seeks to find freedom.

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This project was done during my time at DigiPen Singapore. The goal was to create a linear experience which the player could explore and be guided through.

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Here, I was responsible for the ideation and level design.

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Ideation
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Level Design
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Malware.exe

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Documentation
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Ideation and design
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Prototyping

Malware.exe is a parody simulation game, where you fend off pc malware as chaos ensues.

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This game was done in a 2 person team, during my final year at DigiPen Singapore. The goal was to create a short but polished experience

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Here, I was responsible for the system design, game documentation and programming/implementation of various systems/mechanics.

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Splat!

Splat! is a 2D puzzle platformer where you play as a slimy test subject who just can't wait to die! 

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This game was done during my time at DigiPen Singapore. The goal was to create a short "proof of concept" experience that could be expanded on.

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Here, I was responsible for the level design, secondary systems, and pitch documentation.

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Documentation
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Level Design
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Ideation
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Level Design

Level/Quest Design - One Million

This project was a "Quest Campaign" assignment, where we would design a campaign for a game - detailing obstacles, player resources etc, showcasing the overall intensity, pacing and structure of the level. 

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This was a solo project.

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The Heist

The Heist is a comedy, action short film, where the protagonist breaks the fourth wall in order to acquire THE DIAMOND.

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This was done during my time at Digipen Singapore. The goal was to create a 3min short film with a focus on learning the cinematic production pipeline.

 

Here, I was responsible for the scene design (white boxing)and video editing.(for post-production, including some sound design)

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White Boxing
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3D Modelling
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Video Editing
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Sci-Fi Gun

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3D Modelling

This is a 3D modelling project, where we were tasked to fully model, texture, and render a 3D model - based off a model we found online. (it was to be as close to the reference model as possible)

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Original model credits to: https://www.artstation.com/artwork/aeddk

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