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Level/Quest Campaign - One Million

About

This project was a "Quest Campaign" assignment, where we would design a campaign for a game - detailing obstacles, player resources etc, showcasing the overall intensity, pacing and structure of the level. ​ 

Level/Quest Design
Details

This campaign was inspired by various Zombie shooters like Left 4 Dead or World War Z.

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This also acted as a "level 1" of sorts, which starts players off with the assumption that they are new players. 

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A rough explanation of design decisions is detailed within the quest campaign below - this includes intensity levels, player resources, threats and goals, including references to the top-down map itself. 

Zip file Includes:

Quest Campaign PDF

Map

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